This game was made as my GAM 150 team game in my second semster of
Digipen. It is a top-down rouge-lite
horror game where you play
as a robot who is the last un-corrupted robot in a network that has
been corrupted by an eldritch creature.
Your goal is to evade all the other corrupted robots in an attempt
to reach reach and deactivate several terminals across each level.
I was responsible for developing the graphics backend and the basic
engine framework which includes the entity factory, component base
structure, and engine base structure.
I was also responsible for the physics implementation. This
consisted of simple tile map collisions and AABB collisions.
Unfortunately as this is a class project, the repo cannot be made
public. Nor does it have a publicly accessible build.